Jul. 24th, 2015

alee_grrl: A kitty peeking out from between a stack of books and a cup of coffee. (Default)
I know I've been missing in action lately. Mostly been just recovering from the last few years and low on words and spoons. Will hopefully start feeling up to posting more frequently again soon. In the meantime, I wanted to share this fun meme that I discovered via the lovely [personal profile] sulien.

There is a quiz that will tell you what your D&D character would be, complete with stats and alignment. I wasn't terribly surprised by the results. Although I did think I would be more neutral good than chaotic good, but then I remembered that my patron god is a trickster god who governs travelers and misfits and my patron goddess is one governing death and transition. So chaos is kind of a large part of my life. I was completely unsurprised by the classes I got. Not only were these two of the classes I always played when I did game, but they also fit my nature. I'm very much a back to earth, practical, environmentalist pagan which is modern day Druid in a nutshell. And with as arcane and incomprehensible as the legal system is, lawyers may as well be wizards. Not to mention that wordsmithing is a magic of its own.

I Am A: Chaotic Good Human Druid/Wizard (3rd/2nd Level)


Ability Scores:

Strength-8

Dexterity-10

Constitution-10

Intelligence-14

Wisdom-15

Charisma-13


Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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alee_grrl: A kitty peeking out from between a stack of books and a cup of coffee. (Default)
Manda

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